Tuesday, October 25, 2011
A Team Again
So far the production of the game has been pretty smooth. The programmers have been working like crazy to make the mechanics fun and fully functional - and they have been doing a great job at it as well. On the art side it has been a bit slow to start but the group has come together again today and got ourselves back on track. The programmers have much of the game already built and are ready to start working with some art assets , so this week will be a big production from the art side. We want a lot of time for refinement so we will all be create the assets and working with them from there to make animations/characters look really great.
Monday, October 17, 2011
Back and Ready
Ok over the break the team got a lot of things done the artists came up with some good animations, finished character concepts and outlines, and some GUI art and programming basics. Programmers were at this thing all during the break working on kinks and better gameplay. Tomorrow we all hope to present a fun game that will bet out all other projects and allow us to continue with further development of this game. A lot of work has been put in, and there is a lot of passion behind having a really fantastic finished product for the end of the semester and hopefully for future public production.
Tuesday, October 4, 2011
Still Working
Well this last week we were all workin like a dog. We broke down our plans on the scrum system and gave each individual an assignment to have accomplished by today. The artist broke into individual assignments of character design, level design, and title splash screens. The programmers are struggling a little between options for the physics - whether to program them themselves or use rigid bodies which would make collisions easier. So far we have a moving character in a single level, a menu screen, a splash screen and our concept characters. What we are doing now is continuing with the programming and coming up with matching color pallet and a set of sprites for the first playable. We still have a lot of work but we are very confident that we can have something great for the first playable deadline.
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