Wednesday, November 23, 2011

TEAM FATTY!!!

Ok we need to play a bit of catch of on our game blog here. There has been leaps and bounds in this game and we have a very close to finished product waiting to show anyone who wants to play.

We have taken alot of the advice and concerns from our recent playtest in mind and are working out those bugs. Most of the concerns were around; SFX, Impact or Effect animations for each character, showing the enemies on the ladder, a graph system to show were you and the enemy are, shorter tower, jump action, and maybe a tutorial page. We have already completed all those concerns more or less. The only ones that are not complete are the enemy on the ladders - which is built just not implemented, as well as the tutorial screen which is just a matter of a screen shot and a tap command to continue.

Although all these concerns are addressed there are still many things that we as a group are working on to polish the game more and more for those tiny details that matter.

Wednesday, November 2, 2011

Gettin A lot done

Ok this week has a lot of work. The programmers are changing the control scheme to work out some problems that are occurring with the controller and to create an easier implementing of the animations. They also have a lot of other things on there plate and they are pumping out work like a well oiled machine. Artist are kick'n it up a bit. This week they are working on particle systems for blood, background animations, a lot of character animations, more color work, and UI design. We still have a lot of work and truly not that much time so we all hope this new drive as a team continues.